Pay in 4 interest-free payments of $7.50 Learn more
Shipping Estimate
USA
- USA
- CAN
- USA
- CAN
Ships within 48 hours · Estimated delivery Sep 2 - Sep 7
Pay in 4 interest-free payments of $7.50 Learn more
Ships within 48 hours · Estimated delivery Sep 2 - Sep 7
increasing both risk and reward in your quest for points
His turn ends when either he conquers every line on the card (in which case he claims it) or he no longer has dice available to roll
Like other titles in the series
this new version of the classic LCG’s core set is the perfect opportunity for a new player to dive into the game
each with unique scenic bases
AMP: Year One dogs increasing both risk and rewardNo Heroes. No Villains. Just Hard Choices. Become one of the first people in the world to develop superpowers. AMP: Year One tells the story of the first year this new phenomenon, full of secrecy, conspiracy and danger for everyone involved. As humans begin to notice these new and often terrifying people with abilities, not everyone reacts accepting. This is not the supers game of tights and capes, but instead of shadows and choices.
US$ 36.50
US$ 36.50
US$ 100.00